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Savage Orcs

By Teale Fristoe

Although Razgul may be ignorant of the power of the magical artifacts his army is sitting on, or the very existence of them for that matter, some of the more powerful shamans, especially the ones who understand the true power of nature, do know of the power the Wood Elves once possessed in their magic items. Taking only a few troops as defense and scouts, the power hungry shamans search for the relics without getting a lot of attention from Razgul or any other orcs in power. They try to gain the power for themselves, and maybe even overthrow Razgul and take over the huge army. The shamans don’t even consider themselves, or their servants, a part of the army any more, and only go back for reinforcements.
Orc Special Rules
Animosity. Orcs and Goblins enjoy nothing more than a good scrap, unfortunately they’re not always very discerning about who they scrap with! To represent this, at the start of the Orc player’s turn, roll a D6 for each Henchman who is either an Orc or a Goblin. A roll of 1 means that the warrior has taken offense to something one of his mates has done or said. Do not roll for models that are engaged in hand-to-hand combat (they’re already scrappin’!). To find out just how offended the model is, roll another D6 and consult the following chart to see what happens:

D6   Result
1   "I ‘Erd Dat!" The warrior decides that the nearest friendly Orc or Goblin has insulted his lineage or personal hygiene and must pay the price! If there is a friendly Orc or Goblin that suffers from animosity or Hired Sword within charge reach (if there are multiple targets within reach, choose the one nearest to the mad model), the offended warrior will immediately charge and fight a round of hand-to-hand combat against the source of his ire. At the end of this round of combat, the models will immediately move 1" apart and no longer count as being in close combat (unless one of them fails another Animosity test and rolls this result again). If there are no friendly Orcs or Goblins that suffer from animosity or Hired Swords within charge reach, and the warrior is armed with a missile weapon, he immediately takes a shot at the nearest friendly Orc or Goblin that suffers from Animosity or Hired Sword. If none of the above applies, or if the nearest friendly model does not suffer from Animosity, the warrior behaves as if a 2-5 had been rolled on this chart. In any case the warrior in question may take no other actin this turn, though he may defend himself if attacked in hand-to-hand combat.
2   "Wud Yoo Say?" The warrior is fairly certain he heard an offensive sound from the nearest friendly Orc or Goblin, but he’s not quite sure. He spends the turn hurling insults at his mate. He may do nothing else this turn, though he may defend himself if attacked in hand-to-hand combat.
3   "I'll Show Yer!" The warrior imagines that his mates are laughing about him behind his back and calling him silly names. To show them up he decides that he’ll be the first one to the scrap! This model must move as quickly as possible towards the nearest enemy model, charging into combat if possible. If there are no enemy models within sight, the Orc or Goblin may make a normal move immediately. This move is in addition to his regular move in the Movement phase, so he may therefore move twice in a single turn if you wish. If the extra move takes the Orc of Goblin within charge reach of an enemy model, the warrior must charge into close combat during his regular movement.


Shops. Savage Orcs may go to the Orc Camp and Orc Black Market Shops.

Choice of Warriors
A savage orc warband must include a minimum of three models. You have 500 gold crowns which you may use to recruit and equip your warband. The maximum number of warriors in the warband is 20.
  • Savage Orc Shaman - each Savage Orc warband must include one Savage Orc Shaman: no more, no less!
  • Black Orcs - your warband may include up to two Black Orcs.
  • Savage Orc Scarboyz - your warband may include up to two Savage Orc Scarboyz.
  • Orc Boyz - your warband may include any number of Orc Boyz.
  • Savage Orc Boyz - your warband may include up to five Savage Orc Boyz.
  • Forest Goblins: your warband may include any number of Forest Goblins, though it may never include more Forest Goblins than Orcs.
Starting Experience
  • The Shaman starts with 11 experience
  • Black Orcs starts with 11 experience
  • Savage Orc Scarboyz start with 8 experience
  • All Henchmen start with 0 experience

Savage Orc Skill Tables
  Combat Strength Shooting Academic Speed
Shaman X X     X
Black Orc X X      
Scarboy X X      


Equipment Lists
Savage Orc Equipment List
Cost
Orc Equipment List
Cost
       
Hand-to-hand combat Weapons   Hand-to-hand combat Weapons  
Dagger 1st free/2gc Dagger 1st free/2gc
Club 3gc Mace 3gc
Axe 5gc Axe 5gc
Spear 10gc Sword 10gc
    Morning Star 15gc
Missile Weapons*   Double-handed weapon 15gc
Short Bow 5gc Spear 10gc
    Halberd 10gc
Armour      
Magic War Paint 10gc Missile Weapons**  
Shield 5gc Bow 10gc
    Crossbow 25gc
Special (heroes only)      
Boar 60gc Armour 25gc
    Light Armour 20gc
    Heavy Armour*** 50gc
    Shield 5gc
    Helmet 10gc
* Forest Goblins only
** Orcs only
*** Black Orcs only

Heroes


1 Savage Orc Shaman
40 gold crowns to hire

Savage Orc Shamans are the only orcs that know the true power that is hidden in the Meadow Glade. They lead small warbands in search of this power, although they would prefer to stay alone.

Profile M WS BS S T W I A Ld
  4 3 3 3 4 1 3 1 8

Weapons/Armour: A Savage Orc Shaman may be equiped with weapons and armor from the Savage Orc equipment list. Note that they may take magic warpaint, but may not take shields.

SPECIAL RULES
Wizard: A Savage Orc Shaman is a wizard and uses Waaagh! Magic. See Town Cryer 6 (in White Dwarf 243), page 11 for the Waaagh! spell list.


0-2 Black Orcs
60 gold crowns to hire

Black Orcs are the smartest of the non-magic using orcs, and they know it. They believe they are superior to all other greenskins and show it by bossing them around a lot. Shamans field Black Orcs for leadership that they fail to give and pack that extra punch.

Profile M WS BS S T W I A Ld
  4 4 3 4 4 1 2 1 8

Weapons/Armour: Black Orcs may be equiped with weapons and armor chosen from the Orc Equipment table.

SPECIAL RULES
Leader: Any warrior within 6" of a Black Orc may use his Leadership characteristic when taking Leadership tests.

Bossy: Any orc or goblin within 6" of a Black Orc does not have to roll for Animosity.


0-2 Savage Orc Scarboyz
35 gold crowns to hire

Savage Orc Scarboyz have been through countless battles and have learned how to navigate the forest on their own. They are taken by their shamans for the ferocity that only a savage orc can give.

Profile M WS BS S T W I A Ld
  4 4 3 3 4 1 2 1 7

Weapons/Armour: Savage Orc Scarboyz may be equiped with weapons and armor chosen from the Savage Orc Equipment table.

SPECIAL RULES
Savage: Savage Orc Scarboyz drive themselves into a state of utter rage before every battle, and therefore are affected by the rules for frenzy stated in the Mordhiem rulebook.

Animosity: Savage Orc Scarboyz are subject to the rules for Animosity (see Special Rules for details).


Henchmen (bought in groups of 1-5)


Orc Boyz
25 gold crowns to hire

Although of no real value to the Shamans, they often field Orc Boyz just because of their numbers and cost.

Profile M WS BS S T W I A Ld
  4 3 3 3 4 1 2 1 7

Weapons/Armour: Orc Boyz may be equiped with weapons and armor from the Orc Equipment list.

SPECIAL RULES
Animosity: Orcs are subject to the rules for Animosity (see Special Rules for details).


0-5 Savage Orc Boyz
30 gold crowns to hire

Savage Orcs are orcs who might be a bit too into battle. They drive themselves into a frenzy before every fight, which ensures lots of blood and bashing.

Profile M WS BS S T W I A Ld
  4 3 3 3 4 1 2 1 7

Weapons/Armour: Savage Orc Boyz may be equiped with weapons and armor from the Savage Orc Equipment list.

SPECIAL RULES
Savage: Savage Orc Boyz drive themselves into a state of utter rage before every battle, and therefore are affected by the rules for frenzy stated in the Mordhiem rulebook.

Animosity: Savage Orc Boyz are subject to the rules for Animosity (see Special Rules for details).


Forest Goblins
15 gold crowns to hire

Although very weedy, shamans often include Forest Goblins to help against wood elves and other forest dwelling enemies. They are natives to the forest and are very abundant in Razgul’s army.

Profile M WS BS S T W I A Ld
  4 2 3 3 3 1 2 1 6

Weapons/Armour: Forest Goblins may be equiped with weapons and armor from the Savage Orc Equipment list.

SPECIAL RULES
Animosity: Forest are subject to the rules for Animosity (see Special Rules for details). Note that a Forest Goblin won’t charge an Orc due to animosity, but they will still shoot at one.

Not Orcs: Orcs don’t expect much from non-Orcs, and are therefore not unsettled if Forest Goblins break or get cut down in battle. In fact, they expect as much from these weaklings! Therefore, when testing to see if a Savage Orc Warband needs to take a Rout test, each Forest Goblin taken out of action only counts as half a model.

Natives: Forest Goblins spend almost all of their lives in forests and therefore do not suffer from movement penalties in forest.

Weedy Grots: Although Orcs need Forest Goblins to help them through the forest, they do not think much of them. Therefore, Forest Goblins may gain experience, but they must re-roll any results of "Lad’s got Talent."